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3D Era 2001 Liberty City

Grand Theft Auto III

Liberty City, USA. The Worst Place in America. Grand Theft Auto III is the first fully three-dimensional entry in the series, built by DMA Design on Criterion's RenderWare engine and published by Rockstar Games in October 2001. It follows Claude, a silent criminal left for dead by his girlfriend Catalina after a bank robbery, as he works his way up through the Leone mafia, the Yakuza, a bent detective and a media mogul across the three islands of Liberty City. The city streams continuously off DVD with no loading between districts, and missions are picked up from marked givers rather than fed in a fixed order. It sold over 14 million copies and holds a 97 on Metacritic, tying Tony Hawk's Pro Skater 3 as the highest-rated PlayStation 2 game.

Developer //
DMA Design
Engine //
RenderWare
Protagonist //
Claude
Released //
October 23, 2001 (PlayStation 2, North America)
Platforms //
PlayStation 2 · Windows · Xbox · Mac OS X · Android · iOS · Fire OS
// 02

Story

All missions →

// Chapter

01

31 missions

Portland

Claude and Catalina rob the Bank of Liberty with the Colombian Miguel driving. Outside, Catalina tells Claude she is an ambitious girl who no longer needs him, shoots him, and leaves with the money. Claude survives, is arrested, and is being driven across the Callahan Bridge when the Cartel blows the span to snatch a prisoner known only as the Oriental Gentleman. Claude escapes into Portland with a fellow convict, the bomb-maker 8-Ball, who walks him into Luigi's Sex Club 7 and a job driving girls. Portland is the old industrial island: docks, warehouses, the Red Light District, and a Leone family whose grip is being tested by the Triads. Claude works up the ladder from Luigi to Joey Leone's garage, to the caporegime Toni Cipriani and a war on Chinatown, and finally to Don Salvatore Leone himself. Salvatore has him kill the informant Curly Bob and, with 8-Ball, blow up the Cartel's SPANK freighter in Portland Harbor. Then Salvatore, convinced by Maria's lie that she is sleeping with Claude, rigs a car to kill him.

// 04

What it introduced

14 firsts for the series

  • 01 First fully 3D game in the series, replacing the top-down camera of GTA and GTA 2 with a third-person view
  • 02 One continuous open city streamed off DVD, with no loading screens between districts
  • 03 Non-linear mission structure: jobs are collected from marked mission givers instead of arriving in a fixed sequence
  • 04 Three islands gated behind story progress, so the player, in Leslie Benzies' framing, starts out feeling poor and works to being richer
  • 05 Nine in-car radio stations plus a player-supplied custom station, totalling around three and a half hours of audio
  • 06 Chatterbox FM, the series' first talk-radio station, written as evergreen satire rather than topical news
  • 07 Roughly 8,000 lines of recorded dialogue and a voice cast of screen actors including Frank Vincent, Michael Madsen, Robert Loggia and Kyle MacLachlan
  • 08 Motion-captured character animation, filmed at a rented studio in the Brooklyn Navy Yard
  • 09 Cutscenes cut from varying camera angles to evoke different emotions, treated as cinema rather than in-engine exposition
  • 10 Seven gangs with their own pedestrians, vehicles and territories, whose hostility toward the player flips as the story advances
  • 11 A wanted system that expands from four stars to five and then six as new islands unlock
  • 12 Standalone side occupations - taxi, paramedic, firefighter and vigilante - runnable from any appropriate vehicle at any time
  • 13 First GTA to offer a first-person view, used when looking around, driving, and aiming the M16 or sniper rifle
  • 14 A deliberately silent protagonist, set against a cast of neurotic and verbose criminals
// 05

Collectibles

  • Hidden Packages 100

    Liberty City · $1,000,000 + a new weapon/item pickup at all three safehouses every 10 packages (Pistol → Rocket Launcher)

  • Rampages 20

    Liberty City · $1,000,000 bonus

  • Unique Stunt Jumps 20

    Liberty City · $1,050,000 across all 20

// 06

100% checklist

12 requirements Tick them off →
  • All main story missions (Give Me Liberty to The Exchange)
  • All 17 payphone missions (Marty Chonks, El Burro, King Courtney, D-Ice)
  • All 4 Off-Road missions (Patriot Playground, Multistorey Mayhem, A Ride in the Park, Gripped!)
  • All 4 RC missions (Diablo Destruction, Mafia Massacre, Casino Calamity, Rumpo Rampage)
  • Paramedic — reach level 12 in a single run
  • Firefighter — 60 fires extinguished, 20 on each island
  • Vigilante — 60 criminals killed, 20 on each island
  • Taxi Driver — 100 fares
  • Import/Export — all 3 vehicle lists (Portland Harbor crane, Portland Harbor garage, Shoreside Vale garage)
  • All 100 hidden packages
  • All 20 rampages
  • All 20 unique stunt jumps
// 07

Criminal ratings

15 ranks, in the game's own order On its own page →
  1. 1 Pickpocket
  2. 2 Bully
  3. 3 Thug
  4. 4 Hustler
  5. 5 Goon
  6. 6 Wheelman
  7. 7 Hired muscle
  8. 8 Fixer
  9. 9 Associate
  10. 10 Cleaner
  11. 11 Assassin
  12. 12 Right-hand man
  13. 13 Executioner
  14. 14 Capo
  15. 15 Boss
// 08

Taxi destinations

every fare the cab job can call
// 09

Quick facts

Released

playstation 2, north america

October 23, 2001
Engine

render pipeline

RenderWare
Director

producer

Leslie Benzies
Songs

10 stations

68
Collectibles

across the map

140
100% checklist

requirement groups

12
Platforms

PlayStation 2 · Windows · Xbox

7
// 10

Declassified

Delayed and edited after 9/11

The game was due on October 3, 2001. Rockstar's head office was close to the World Trade Center, and Dan Houser has said he came near to cancelling the release outright. It slipped three weeks while the team combed the files. Rockstar's own estimate is that the changes amounted to about one percent of the game.

What actually changed

The Police car and Enforcer lost a livery that resembled early-2000s NYPD vehicles, replaced with a black-and-white scheme closer to Californian patrol cars. The parked Airtrain at Francis International was made non-solid so it could not be rocketed. Aircraft flight paths over the city were altered, one mission referencing terrorism was cut, and some radio and pedestrian dialogue was removed.

The box art was redrawn

The original artwork was replaced for North America by the now-standard collage layout, panels of individual character art around a centred wordmark, which every mainline game has used since. Europe, Australia and New Zealand shipped with the original artwork.

Claude had no name until 2004

The protagonist is never named on screen or in dialogue. The name Claude was not confirmed until he appeared as an antagonist in Grand Theft Auto: San Andreas. The team kept him silent partly because, with everything else the project demanded, it did not seem like a major issue, and partly to set a strong, silent killer against a cast of neurotic and verbose mobsters.

Darkel was cut, but his mission shipped

A revolutionary vagrant named Darkel, voiced by Bill Fiore, was to hand out rampage-style missions aimed at wrecking the city's economy. He was dropped during development. His exploding ice cream van job survives in the retail game as I Scream, You Scream, reassigned to El Burro.

Money is worth ten times less than in later games

Hospital bills and Pay 'n' Spray both cost $1,000 here and $100 from Vice City onward. Hidden Packages pay $1,000 each instead of $100. The economy was scaled down for every subsequent 3D Universe title.

Microsoft turned it down, and so did the Dreamcast

Rockstar originally pitched the game to Microsoft Game Studios as an Xbox exclusive; Microsoft declined, citing the adult content and the weak sales of its predecessors. The original 3D prototype had been built on Dreamcast around the end of GTA 2's development, and a Dreamcast port was in progress before the console's decline killed it.

Chatterbox FM was written in an apartment

The series' first talk-radio station came out of writing sessions at Dan Houser's apartment with Lazlow Jones, who Rockstar met through Terry Donovan in 2001. Writing, recording and editing took four to five months, and the callers were played by Jones' friends, neighbours and his own father. The brief was to satirise American life rather than chase news stories, so the material would not date.

The oldest music in the series

Double Clef FM opens on Mozart's Non piu andrai farfallone amoroso from The Marriage of Figaro, composed in 1786. Nothing older has appeared on a Grand Theft Auto radio station since. At the other end of the dial, Flashback 95.6 is nothing but Giorgio Moroder's 1983 Scarface soundtrack.

Highest-rated PlayStation 2 game

Grand Theft Auto III holds a 97 on Metacritic, tying Tony Hawk's Pro Skater 3 for the highest-rated PS2 title on the site, and 95 percent on GameRankings. It sold more than 14 million copies.