Delayed and edited after 9/11
The game was due on October 3, 2001. Rockstar's head office was close to the World Trade Center, and Dan Houser has said he came near to cancelling the release outright. It slipped three weeks while the team combed the files. Rockstar's own estimate is that the changes amounted to about one percent of the game.
What actually changed
The Police car and Enforcer lost a livery that resembled early-2000s NYPD vehicles, replaced with a black-and-white scheme closer to Californian patrol cars. The parked Airtrain at Francis International was made non-solid so it could not be rocketed. Aircraft flight paths over the city were altered, one mission referencing terrorism was cut, and some radio and pedestrian dialogue was removed.
The box art was redrawn
The original artwork was replaced for North America by the now-standard collage layout, panels of individual character art around a centred wordmark, which every mainline game has used since. Europe, Australia and New Zealand shipped with the original artwork.
Claude had no name until 2004
The protagonist is never named on screen or in dialogue. The name Claude was not confirmed until he appeared as an antagonist in Grand Theft Auto: San Andreas. The team kept him silent partly because, with everything else the project demanded, it did not seem like a major issue, and partly to set a strong, silent killer against a cast of neurotic and verbose mobsters.
Darkel was cut, but his mission shipped
A revolutionary vagrant named Darkel, voiced by Bill Fiore, was to hand out rampage-style missions aimed at wrecking the city's economy. He was dropped during development. His exploding ice cream van job survives in the retail game as I Scream, You Scream, reassigned to El Burro.
Money is worth ten times less than in later games
Hospital bills and Pay 'n' Spray both cost $1,000 here and $100 from Vice City onward. Hidden Packages pay $1,000 each instead of $100. The economy was scaled down for every subsequent 3D Universe title.
Microsoft turned it down, and so did the Dreamcast
Rockstar originally pitched the game to Microsoft Game Studios as an Xbox exclusive; Microsoft declined, citing the adult content and the weak sales of its predecessors. The original 3D prototype had been built on Dreamcast around the end of GTA 2's development, and a Dreamcast port was in progress before the console's decline killed it.
Chatterbox FM was written in an apartment
The series' first talk-radio station came out of writing sessions at Dan Houser's apartment with Lazlow Jones, who Rockstar met through Terry Donovan in 2001. Writing, recording and editing took four to five months, and the callers were played by Jones' friends, neighbours and his own father. The brief was to satirise American life rather than chase news stories, so the material would not date.
The oldest music in the series
Double Clef FM opens on Mozart's Non piu andrai farfallone amoroso from The Marriage of Figaro, composed in 1786. Nothing older has appeared on a Grand Theft Auto radio station since. At the other end of the dial, Flashback 95.6 is nothing but Giorgio Moroder's 1983 Scarface soundtrack.
Highest-rated PlayStation 2 game
Grand Theft Auto III holds a 97 on Metacritic, tying Tony Hawk's Pro Skater 3 for the highest-rated PS2 title on the site, and 95 percent on GameRankings. It sold more than 14 million copies.